![]() ![]() These are puzzle games, and 2D platformers, and somehow 10 Second Ninja X manages to be amazing at both in, well, ten seconds. The jist is that you have to kill a certain bunch of enemies in a small level, but you only have ten seconds to do it. ![]() At your disposal you have a melee attack and a ranged shuriken attack (which you can only use three times) so your job is to plan a route through the level in order to take out all the enemies in just ten seconds. Often it's not hard, but of course you'll only get one star for doing it slowly, and the real puzzle starts when you're trying to earn three stars which can mean you need to do the whole shebang in two seconds. It's amazing, both planning the route, trying and failing and shaving the milliseconds off with a slightly more perfect run, or a slightly more perfect route. The thing has a sense of humour too, and is totally recommended. One of those games I paid for and don't regret at all even though it's been free on Plus now. If you were like me, an intrepid explorer of Xbox Live Indie Games, you might have come across a game called Protect Me Knight. It was developed by Ancient, whom you may also know as the team members behind Streets of Rage 2 and Beyond Oasis. A 4-player hack n' slash with a fantastic 8-bit aesthetic(with Yuzo Koshiro doing the soundtrack), I had a blast with friends 'Defeat F***in' Goblins!" by the hundreds a la Dynasty Warriors. The basic gameplay is like this: You have a princess and castle in the middle of the stage. You and up to 3 character class archetypes go around beating the crap out of any monsters before they get close to the princess. Camouflage and using the jungle environment (such as climbing trees or hiding in thick grass) are two new aspects that are given a lot of attention, as they are essential for avoiding being noticed by the opponent.Ī straightforward motion detector and sonar technology, better suited to the game environment, has been implemented instead of the more sophisticated radar used in previous games.You gain experience and loot to upgrade yourselves and the castle's defenses, adding a Tower Defense element to it. The first two-thirds of the game takes place outside a forest in the Soviet Union, and maximizing your use of the environment to its utmost capacity is frequently essential to your success. These new gameplay elements include camouflage, a unique hand-to-hand combat system known as “close quarters combat” or “CQC,” a stamina gauge, and an injury-and-treatment system. Snake, who the player controls, must maneuver stealthily through an area packed with dangerous enemies without being discovered.Īlthough Snake can obtain a wide variety of weaponry, from pistols to rocket-propelled grenades, the game’s primary focus is on sneaking around and avoiding confrontations wherever possible.Īlong the path, a variety of things and devices may be discovered that can be used to assist with this, such as motion detectors that can be used to track down enemy soldiers and the iconic cardboard box from the Metal Gear series, which Snake can hide inside to avoid being seen by enemies.Įven though the core concepts are the same, the gameplay in Snake Eater features many new elements that have not been seen in any of the previous Metal Gear games. The gameplay of Metal Gear Solid: Snake Eater is quite similar to those of the games in the series that came before it. This game’s exploration mechanics were quite reminiscent of those in the Far Cry series. The Russian Forests in MGS3 included a variety of animals and plants, giving the game an open-world atmosphere.
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